Generalist Artist

Adam Klimovich

Generalist artist and Creative Lead with 10 years of experience.

10 yrs
Slot game production
100+
Slot games shipped
2D + Tech
Creative and Technical background
Lead
Mentorship experience
Adam Klimovich
About

An aspirant who leaves his mark.

A generalist artist with a passion for gaming and entertainment, focused on learning and growing alongside other creatives. I enjoy taking what I've learned over the years and sharing that with people whom I mentor.

I conceptualize and generate art assets using AI tools, design logos, rig and animate in Spine, optimize for memory budgets, and build small tools when a workflow needs it.

Capabilities

What I bring to a team.

Character & Asset Art

Themed characters, icons — art-directed, AI-assisted, color‑corrected, and shipped as a coherent kit.

Logo & Brand Design

Game logos and brand marks built to read at small sizes and hold up at large ones — across any genre or platform.

2D Animation (Spine)

Rigging and animating characters, FX, and environments for web and mobile — optimized for performance at every step.

Technical Art & Pipeline

Memory and performance budgets, asset organization, version control, and pipeline documentation that keeps production moving.

UI Theming & Layout

Button and panel art, CSS theming, and responsive layout for mobile and desktop — functional and on-brand.

AI‑Assisted Art Direction

Directing and generating production-ready art using generative AI — concept iteration, final asset output, and tooling that cuts repetitive steps.

Featured Work

Work Samples

Art direction, logo design, animation, and technical execution. More available on request.

Thanksgiving slot game — full symbol set, jackpot tiers, bonus picks
Conceptualization · Execution

Thanksgiving Slot — Full Symbol Set

AI Art Generation Photoshop
Cannon Cove Spin-Crease — game logo
Logo Design · 3D

Cannon Cove: Spin‑Crease — High 5 Games View process →

Cinema4D Maya Photoshop Illustrator
Animation

Spine Animation Work

YOUTUBE EMBED
Animation Clip
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Animation · Spine

Lootapalooza Intro Transition (High 5 Games)

Spine
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Animation Clip
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Animation · Spine

Symbol Set Animation for Lootapalooza (High 5 Games)

Spine
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Animation Clip
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Animation · Spine

House of Jewels Intro Pick Transition (High 5 Games)

Spine
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Animation Clip
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Animation · Spine

Kiss of the Rose: Power Bet (High 5 Games)

Spine
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Video Conversion into Spine
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Animation · Spine · AVI to Spine

When Pigs Fly 2 AVI Conversion to Spine (High 5 Games)

SpineAsset conversion
Experience

Ten years inside game production.

May 2024 – Present

Creative Lead

High 5 Games — Remote
  • Mentor technical artists; oversee onboarding and training.
  • Guide visual style and direction across art, animation, and sound.
  • Coordinate feedback with outsource art studios and manage deliverables.
  • Solve cross‑disciplinary challenges; align creative and technical teams.
  • Use AI to generate art concepts and final art, and to build tools that automate workflow.
Sep 2022 – Jun 2024

Senior Technical Production Artist

High 5 Games — Remote
  • Animated characters, environments, and FX in Photoshop and Spine.
  • Processed and exported separated PNG layers for Spine animation.
  • Optimized art and animation assets for performance on web and mobile.
  • Troubleshot Spine animation issues inside and outside the game engine.
  • Documented optimal Spine workflow practices in Confluence for the team.
May 2016 – Sep 2022

Technical Production Artist

High 5 Games
  • Created and maintained game asset lists and version‑controlled production streams.
  • Positioned and scaled art and animation in a proprietary slot engine based on art comps.
  • Worked with developers, artists, and QA to identify and solve game bugs and perf issues.
  • Designed icons and promotional materials in collaboration with Marketing.
  • Styled UI themes with CSS and maintained file structures for production builds.

Software & Tools

Primary day-to-day:

Photoshop
After Effects
Spine
ShotGrid
Perforce
JIRA
Confluence
Browserstack
Cursor
Claude

Working knowledge:

Figma
Maya
Blender
Unreal Engine
Contact
Let's make something fun.

Best reached by e-mail.

adamklimovich@gmail.com (609) 477‑8751 Bayonne, NJ
Step-by-step progress

Cannon Cove: Spin‑Crease for High 5 Games

WIP 1

Illustrator vector sketch

WIP 2

Final C4D pass


WIP 3

Cannon import from Maya

WIP 5

Initial paintover pass


WIP 6

Import C4D and Maya model into single .psd, establish lighting and mood

WIP 7

Final paint pass on 3D cannon

WIP 9

Duplicate cannon, logo texture and lighting touches


WIP 10

Final version with imported feature logo