A generalist artist with a passion for gaming and entertainment, focused on learning and growing alongside other creatives. I enjoy taking what I've learned over the years and sharing that with people whom I mentor.
I conceptualize and generate art assets using AI tools, design logos, rig and animate in Spine, optimize for memory budgets, and build small tools when a workflow needs it.
Capabilities
What I bring to a team.
Character & Asset Art
Themed characters, icons — art-directed, AI-assisted, color‑corrected, and shipped as a coherent kit.
Logo & Brand Design
Game logos and brand marks built to read at small sizes and hold up at large ones — across any genre or platform.
2D Animation (Spine)
Rigging and animating characters, FX, and environments for web and mobile — optimized for performance at every step.
Technical Art & Pipeline
Memory and performance budgets, asset organization, version control, and pipeline documentation that keeps production moving.
UI Theming & Layout
Button and panel art, CSS theming, and responsive layout for mobile and desktop — functional and on-brand.
AI‑Assisted Art Direction
Directing and generating production-ready art using generative AI — concept iteration, final asset output, and tooling that cuts repetitive steps.
Featured Work
Work Samples
Art direction, logo design, animation, and technical execution. More available on request.
IMAGE: thanksgiving-slot.png
Thanksgiving Slot — Full Symbol Set
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Conceptualization · Execution
Thanksgiving Slot — Full Symbol Set
AI Art GenerationPhotoshop
IMAGE: cannon-cove-logo.png
Cannon Cove "Spin‑Crease" — Logo
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Logo Design · 3D
Cannon Cove: Spin‑Crease — High 5 Games View process →
Cinema4DMayaPhotoshopIllustrator
Animation
Spine Animation Work
YOUTUBE EMBED
Animation Clip
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Animation · Spine
Lootapalooza Intro Transition (High 5 Games)
Spine
YOUTUBE EMBED
Animation Clip
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Animation · Spine
Symbol Set Animation for Lootapalooza (High 5 Games)
Spine
YOUTUBE EMBED
Animation Clip
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Animation · Spine
House of Jewels Intro Pick Transition (High 5 Games)
Spine
YOUTUBE EMBED
Animation Clip
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Animation · Spine
Kiss of the Rose: Power Bet (High 5 Games)
Spine
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Video Conversion into Spine
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Animation · Spine · AVI to Spine
When Pigs Fly 2 AVI Conversion to Spine (High 5 Games)
SpineAsset conversion
Experience
Ten years inside game production.
May 2024 – Present
Creative Lead
High 5 Games — Remote
Mentor technical artists; oversee onboarding and training.
Guide visual style and direction across art, animation, and sound.
Coordinate feedback with outsource art studios and manage deliverables.
Solve cross‑disciplinary challenges; align creative and technical teams.
Use AI to generate art concepts and final art, and to build tools that automate workflow.
Sep 2022 – Jun 2024
Senior Technical Production Artist
High 5 Games — Remote
Animated characters, environments, and FX in Photoshop and Spine.
Processed and exported separated PNG layers for Spine animation.
Optimized art and animation assets for performance on web and mobile.
Troubleshot Spine animation issues inside and outside the game engine.
Documented optimal Spine workflow practices in Confluence for the team.
May 2016 – Sep 2022
Technical Production Artist
High 5 Games
Created and maintained game asset lists and version‑controlled production streams.
Positioned and scaled art and animation in a proprietary slot engine based on art comps.
Worked with developers, artists, and QA to identify and solve game bugs and perf issues.
Designed icons and promotional materials in collaboration with Marketing.
Styled UI themes with CSS and maintained file structures for production builds.